FAQ
For now, please see the latest news articles on our website. If you have any questions or requests beyond this, please let us know by opening a new ticket h...
Sat, 15 Jul, 2017 at 6:17 PM
Intro Each of the galaxies in the pack are rendered using a volumetric (ray marcher) shader effect, which is geared towards how galaxies are "norma...
Sun, 4 Mar, 2018 at 8:02 PM
Well... Yes, kind of. It has been tested on an Android build in Nougat (on an Galaxy S7 Edge), and it works! ...but it wasn't exactly what you could c...
Tue, 13 Jun, 2017 at 5:27 PM
This is probably because they all use the same material. The Galaxy Behavior is attached to the Galaxy prefab and is set to execute within the editor as w...
Sat, 8 Jul, 2017 at 10:22 AM
Why yes. Yes, you can! If what you’re looking for is a pretty but static environment map and you have no need for the real-time rendering capabilities o...
Tue, 28 Nov, 2017 at 8:57 PM
In the business of space visualization, a well known problem is that of precision at large scale differences. The short answer is: no, this asset is not des...
Sun, 4 Mar, 2018 at 6:38 PM
The answer is quite simple. We don't do either of those. Our approach is that we don't actually store a trillion or so stars, we instead genera...
Sun, 4 Mar, 2018 at 6:42 PM
We generally don't set release dates, simply because it's happened more than once that we run into some fringe case issue at the end of code cleanup...
Sun, 4 Mar, 2018 at 6:43 PM
It's on the road map, but has yet to be defined more closely. The idea so far is that star systems would be generated just like stars are generated now, ...
Sun, 4 Mar, 2018 at 6:45 PM
The star ids that we now (v.1.6) output on picking are Guids. A name, or whatever else you want, can easily be generated from that. So far, reverse id lo...
Sun, 4 Mar, 2018 at 7:48 PM